Selected notes
Michelle McLean, Casey-Cardinia Library Corporation (public libraries in Australia)
Dating program very successful; 300 people took part; 200 took away
Inside a Dog
• Book reviews, authors in residence, author reviews, book news, forums, competitions
• Blogs
• Over 200,000 visits since January 2006; mostly kids going on themselves after school.
• 75% Australian audience; also 15% U.S.
• want to add podcast and video
Libraries Interact
• Independent libraries blog; no affiliation to one organization; all blogging librarians have their own blogs
• Majority of comments from U.S. readers
Second Life and VLINT
• Kathryn Greenhill – has organized an Australian libraries building
• “Virtual Libraries Interact”
L2 Unconference
Library Lovers Day
Has a paper in the conference proceedings.
Karen Huffman, National Geographic Society
Building communities
• Building teams
• Intersection between physical and virtual
• Decentralized approach with document management using HTML, JavaScript, wikis and blogs
• Library staff work with users to design solutions to their problems
• Once they gain traction with their groups, they teach them how to do it themselves
• Their teams are as dynamic in working in their organization as they are electronically
Nearly 50 sites within their organization; they help the teams organize their sites.
Weekly classes posted on a share calendar.
Research database – 1,000 documents, plus 1,000 more in the works
Also take a decentralized approach to records management – RIM managers meet twice a year as to what should be archived or discarded. System called “e-docs”; show how to use it during coffee breaks and via Webex for those in remote locations.
Intranet Team Site & Wiki
• Started out as a way to appeal to the Gen-Y group
• The Gen-Y group came in and created a mind map of what they would like to see on the intranet
• The Gen-Y team worked on creating an intranet incorporating the ideas.
Intranet Division Site & Blog
• Plug-in like application posts a thumbnail photo that posts the person’s photo (avatar) when they post comments.
Cross-Divisional Wiki: Kids 2.0
• RSS feeds to educational news sources
Wikis & Mashups
• Women’s explorer research database
o Collaboratively build a research site for women explorers, photographers, researchers and writers
o Divided by nationality/geography, and whether they have been contributors to National Geographic
o Amelia Earhart, Diane Fossey, Losang Robgey (Tibet)
Cross-team Wiki & Mashups
• Geographic information – each ladybug on the map represents a “bio blitz”.
• Want to make a KMZ file to show all the National Geographic projects on Google Earth
Brainstorming – “speed dating” style with users
• Each person sat at a different table for 10 minutes to help brainstorm
• Food and coffee (in the morning)
• Came up with a lot of good ideas
Desktops moving to the web
• Custom home pages
• Looking at IBM and Open Source
Second Life
• Gracie (with green hair)
• Should be in the social spaces where their audience is
Collaboration is key – for many years she has been “a community of one” but many people are now catching on.
Make sure your staff are playing the right roles so that you have covered all the aspects – some people are better at some things than others.
Showing posts with label libraries. Show all posts
Showing posts with label libraries. Show all posts
Monday, April 16, 2007
Gaming and Libraries
I'm a bit disappointed because I lost some of my notes. Here is the first 2/3 of Jenny's talk~
Jenny Levine
Gaming – not just Nintendo, not just teenage boys in the basement
• 90 million people up to age 35 (compared to Boomers who number 77 million)
• average age of the game is 33 years old
• largest group of online games – middle-aged women
Examples:
• Guitar Hero
• Dance Dance Revolution – very popular for women wanting exercise
• Nintendo Wii – new type of gaming; has opened up the world of gaming
o Families are playing together
o Seniors are playing e.g. bowling
o Those with physical issues can now bowl
Gamers – characteristics
• Organized
• Make decisions quickly
• Distrust of bosses (bosses are the villain they beat in the game)
• They learn a lot from games – physics, words, planning their next moves
• They expect rewards
Different types of services
• Collection development
o Mario Brothers Memorial Librarian
o Gaming Target
• Support materials for the culture of gaming
o E.g. gaming night for families @ImaginOn
o Orange Country Library System http://www.ocls.info/gaming - have a whole blog devoted just to gaming; allow kids post game reviews that get posted;
o www.myspace.com/gamerspryte (?)
o collections of older games so people can study them
• Reader Advisory
o Instead of asking what movie they like, ask what games they like
o Games have different genres
o Can determine what kind of books they will like by the type of game they will like.
• Non-video games
o E.g. hungry hungry hippos, Cranium
o Geocaching – you put something in a place and post the GPS coordinates on a website and someone finds it and puts something in its place – just a big scavenger hunts
• Open play
o Have the kids bring in their games
o Some libraries are offering tournaments after school e.g. Dance Dance Revolution
o You get interesting groupings of kids who would not normally be seen together
• Blog
o Teen blog about gaming – kids comment and interact every day
o Ann Arbor District Library
o Kids love it so much they have created their own online forum to talk about the library tournaments
Jenny Levine
Gaming – not just Nintendo, not just teenage boys in the basement
• 90 million people up to age 35 (compared to Boomers who number 77 million)
• average age of the game is 33 years old
• largest group of online games – middle-aged women
Examples:
• Guitar Hero
• Dance Dance Revolution – very popular for women wanting exercise
• Nintendo Wii – new type of gaming; has opened up the world of gaming
o Families are playing together
o Seniors are playing e.g. bowling
o Those with physical issues can now bowl
Gamers – characteristics
• Organized
• Make decisions quickly
• Distrust of bosses (bosses are the villain they beat in the game)
• They learn a lot from games – physics, words, planning their next moves
• They expect rewards
Different types of services
• Collection development
o Mario Brothers Memorial Librarian
o Gaming Target
• Support materials for the culture of gaming
o E.g. gaming night for families @ImaginOn
o Orange Country Library System http://www.ocls.info/gaming - have a whole blog devoted just to gaming; allow kids post game reviews that get posted;
o www.myspace.com/gamerspryte (?)
o collections of older games so people can study them
• Reader Advisory
o Instead of asking what movie they like, ask what games they like
o Games have different genres
o Can determine what kind of books they will like by the type of game they will like.
• Non-video games
o E.g. hungry hungry hippos, Cranium
o Geocaching – you put something in a place and post the GPS coordinates on a website and someone finds it and puts something in its place – just a big scavenger hunts
• Open play
o Have the kids bring in their games
o Some libraries are offering tournaments after school e.g. Dance Dance Revolution
o You get interesting groupings of kids who would not normally be seen together
• Blog
o Teen blog about gaming – kids comment and interact every day
o Ann Arbor District Library
o Kids love it so much they have created their own online forum to talk about the library tournaments
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